An auto battler without turn-based combat tactics
Mechabellum is an auto battler game that features epic battles on the colonized battlegrounds of Far-Away. This land can only be saved from alien automatons by anticipating and one-upping their moves. Players can enjoy watching the battle unfold with cinematic bombs exploding, shrapnel flying, and lasers blasting.
Developed by Game River, this strategy game brings to mind the grid-based warfare mechanics of similar battler games, such as Sid Meier’s Civilization VI and Stellaris. However, this batter is without turn-based combat tactics. Instead, rivals ready their units, place them strategically on the field, and release them simultaneously for uncontrolled mayhem, whereby the team left standing wins.