Deckbuilding-based fighting game: Duelists of Eden Review
"Duelists of Eden" is a premium action experience developed by Thomas Moon Kang, offering a unique twist on the 2D fighting subgenre through a deck-building mechanic on a grid-based fighting stage. Instead of traditional button-mashing gameplay, players strategically position themselves and execute attacks based on a deck of cards. The visual design and blend of strategy and reflexes in this game are reminiscent of the Mega Man Battle Network Legacy Collection, providing an enjoyable and innovative approach to the genre.
In "Duelists of Eden," players engage in battles to conquer Eden, following the footsteps of its predecessor, "One Step From Eden." With over 14 distinct characters, each with unique strengths, weaknesses, and attack patterns, players have the flexibility to explore various playstyles. The game challenges players to build their decks, draw cards for attacks, and chain actions to create powerful combos, aiming to deplete the opponent's hit points. This real-time combat system, combined with continuous movement and dodging mechanics, adds depth and excitement to the gameplay. While the game has a steep learning curve, mastering it leads to endless replayability as players experiment with character-card combinations. However, minor server issues affecting gameplay stability and matchmaking might hinder the overall experience, understandable given the game's one-man development team.